Client Side Commands | Description |
ah 1 | Toggles Auto-Help (gives player hint messages throughout the game) – Setting of 1 = ‘on’, and 0 = ‘off’. cl_observercrosshair 1 Set to ‘1’ to enable crosshairs in Observer mode, ‘0’ to disable. |
dm 1 | Toggles displaying of map briefings after loading a new map – Setting of 1 = ‘on’, and 0 = ‘off’ |
cl_hidefrags 0 | Toggles hiding everyone else’s scores except your own – Setting of 1 = ‘on’, and 0 = ‘off’ |
drawradar | This turns the radar on |
fastsprites 0 | Sets the complexity of the smoke sprites for the smoke grenade – The range is 0-2, with 0 looking the most like actual smoke |
hud_centerid 0 | Toggles the centering of the auto-ID text – Setting of 1 = ‘on’, and 0 = ‘off’ |
lefthand 0 | Toggles the use of holding weapons in left hand – Setting of 1 = ‘on’, and 0 = ‘off’ |
listmaps | Lists the maps available on the server that the client can vote for – the server admin specifies which maps get listed by editing the mapcycle.txt file. |
max_shells 300 | Sets the number of shells visible at one time (0-500) |
max_smokepuffs 300 | Sets the number of smoke puffs visible at one time (0-500) |
nightvision | Bind this to a key to toggle the use of the night vision goggles |
rate 2500 | Sets how much data/information you receive from the server that you are connected to – for a 14.4 connection, set your rate to 1500 – 33.6k connection use 3000 – 56k modem use 3500 – ISDN should be 5000 – all connections faster than that should be between 5000 and 9999 |
setinfo vgui_menus 1 | Toggles the VGUI menu – Setting of 1 = ‘on’, and 0 = ‘off’ |
timeleft | States how much time is left on the particular map |
votemap | Allows the client to vote for a particular map |
Server Side Commands | Task | Description |
rcon_password password | Change RCON Pass | Replace password with the rcon server password to gain access to all the rcon commands. |
changelevel map_name | Change Level | This command allows you to change the map. |
users | Status | Lists the current players names with id and wonid. |
kick name | Kick Player Name | If you need to kick a player replace name with the players name. |
kick #number | Kick Player ID | If you need to kick a player replace number with the players number. |
banid time #number | Ban Player ID | If you need to ban a player replace time with the amount of time you would like to ban them |
sv_password password | Server Password | To password protect the server replace password with the games password. |
sv_restart time | Restart Game | Resart the game, both teams scores are reset as is money. replace time with a value upto 10. |
sv_restartround time | Restart Round | Resart the round, replace time with a value upto 10. |
mp_friendlyfire number | Frienly Fire | Replace number with 1 to turn friendly fire on or 0 to turn it off. |
mp_forcechasecam number | Chase Cam | Replace number with 1 to force chase cam mode or 0 to disable it. |
mp_roundlimit number | Round Limit | Replace number with the amount of rounds before the level changes. |
mp_roundtime number | Round Time | Replace number with a time in minutes – normally 5 (3-15 allowed). |
mp_timelimit number | Time Limit | Replace number with the time in minutes for each map – 0 = no time limit. |
say text | Say something though server | Sends a message from the server admin to the screen which all players can read. replace text with the message. |
cm_say @@r text | Color Message | Sends a color message to the centre of the screen. replace r which is red with g for green y for yellow etc. replace text with the message. |
quit | Restart Server | Restarts your server |
mp_startmoney x | Staring Money | This integer value controls the amount that players start with at the beginning of a new map or when they join a server. 800 is the default and the minimum value, while 16000 is the maximum. |
mp_logdetail x | Deatailed Log | Use this bitwise svar to control the depth of your logs. Be warned, these options can eat away hard drive space and CPU cycles. Use 0, the default, to log no attacks, 1 to log enemy attacks, 2 to log teammate attacks, and 3 to log both. |
mp_playerid x | Player ID | This variable controls what players see when they put their crosshair over an enemy, a hostage, or a teammate. At 0 (the default), the player see’s all popups with team colors. At 1, the player sees their teammates and hostages, with team colors. At 2, players see no popups. |
mp_fadetoblack x | Fading | This is also to combat ghosting, but is more harsh. 0 will have no affect on the game, while 1 will disable chasecam and any sort of death cam at all. The client’s screen fades to black instantly after death. One boon of this setting is that corpses stay around for the entire round. Useful for clan matches. |
mp_buytime x | Buying Time | A floating point (decimal) value to determine the buy time in minutes. E.g., ‘1.25’ equals one minute and fifteen seconds of buy time (this is not the pause, but the time where it is legal to purchase stuff). The minimum value is 0.25 and there is no maximum. |
mp_winlimit x | Win Limit | This, of course, is an integer (whole number). When a team reaches this amount of wins (before the timelimit or the roundlimit is reached), it has won the map. 0, or disabled, is the default. |
allow_spectators x | Spectators | Setting to 1 will allow spectators, while 0 will disallow them. These are non-playing spectators, not dead people. |
mp_autokick x | Team Killer Banning | This variable is defaulted to 1. Toggles automatic team-killer banning and kicking of idle clients – Setting of 1 = ‘on’, and 0 = ‘off’. |
mp_autoteambalance x | Team Balancing | This variable is defaulted to 1. Toggles the forcing of clients to join teams to make it balanced – Setting of 1 = ‘on’, and 0 = ‘off’. |
mp_c4timer x | Bomb Timer | This variable is defaulted to 45. Sets the amount of time in between C4 placement and its explosion – ranges between 15 and 90 seconds. |
mp_flashlight x | Use Flashlights | This variable is defaulted to 1. Toggles the use of flashlights by clients – Setting of 1 = ‘on’, and 0 = ‘off’. |
mp_footsteps x | Hear Footsteps | This variable is defaulted to 1. Toggles footstep sounds – Setting of 1 = ‘on’, and 0 = ‘off’. |
mp_freezetime x | Freeze Players For Buying | This variable is defaulted to 6. Sets the amount of “freeze” time at the beginning of each round to buy weapons and equipment – Use a setting of ‘0’ to disable. |
mp_hostagepenalty x | Hostage Kill Kicking | This variable is defaulted to 0, or disabled. Sets the number of hostages a player can kill before they are booted from the server. |
mp_limitteams x | Number of more players on team can have over another | This variable is defaulted to 2. Sets the maximum number of players that one team can have more than the other team – Use a setting of ‘0’ to completely disable the team limiting. |
mp_logmessages x | Log Chat Messages | This variable is defaulted to 1. Toggles logging of chat messages in the log files – Setting of 1 = ‘on’, and 0 = ‘off’. |
mp_mapvoteratio x | Map Vote Ration | This variable is defaulted to 0.6. Set the ratio of players required to vote on the same map before a map will change. The default is 0.6 , which means that 60% of the players on a server must vote on the same map in order for the server to change to that map. The range is 0.0-1.0. |
mp_kickpercent x | Kick Vote Ration | This variable is defaulted to 0.66. Set the ratio of players on someone’s team required to vote to kick the “someone.” The default is 0.66, which means that 66% (2/3rds) of the players on his team must vote him off in order for him to be kicked. The range is 0.0-1.0. |
mp_tkpunish x | Team Kill Punishing | This variable is defaulted to 1. Toggles the forcing of a player to sit out the next round if he has just killed a teammate – Setting of 1 = ‘on’, and 0 = ‘off’. |
Basic Console Commands | Description |
_snd_mixahead 0.100 | sets sound mixahead value – similar to s_mixahead in Quake2 – can fix stuttering issues with some sound cards |
_vid_default_mode 0 | sets default video mode (screen resolution) |
_vid_default_mode_win 3 | sets default windowed video mode (screen resolution) |
_vid_wait_override 0 | sets video wait override |
_windowed_mouse 0 | enables mouse in windowed mode |
+alt1 | |
+alt2 | |
+attack | fir |
+attack2 | secondary fire – *see special |
+back | move backwards |
+camdistance | moves chase cam perspective away from player – *works only if thirdperson is activated |
+camin | moves chase cam forward – *works only if thirdperson is activated |
+cammousemove | moves chase with mouse – *works only if third person is activated |
+camout | moves chase cam backward – *works only if thirdperson is activated |
+campitchdown | decreases chase cam pitch to look down – *works only if thirdperson is activated |
+campitchup | increases chase cam pitch to look up – *works only if thirdperson is activated |
+camyawleft | tilts chase cam left – *works only if thirdperson is activated |
+camyawright | tilts chase cam right – *works only if thirdperson is activated |
+det20 | sets detpack with 20 second timer – *demo class only |
+det5 | sets detpack with 5 second timer – *demo class only |
+det50 | sets detpack with 50 second timer – *demo class only |
+duck | crouches |
+forward | moves forward |
+gren1 | launches grenade type 1 – *see primegrenX, throwgren |
+ip xxx.xxx.xxx.xxx | sets ip address |
+gren2 | launches grenade type 2 – *see primegrenX, throwgren |
+jlook | enables joystick to look around |
+jump | jumps |
+klook | enables the keyboard to look around |
+left | strafes left |
+lookdown | looks down |
+lookup | looks up |
+mlook | enables mouse to look around |
+movedown | moves player down – *climbing down a ladder, swimming down |
+moveleft | strafes left |
+moveright | strafes right |
+moveup | moves player up – *climbing up a ladder, swimming up |
+reload | reloads current weapon |
+right | strafes right |
+showscores | shows player scores and pings |
+speed | forces player to walk if ‘always run’ is enabled, and forces player to run if ‘always run’ is disabled |
+strafe | strafe modifier – while this is held down, use direction keys to strafe in different directions |
+use | uses an item- such as a button, machine gun, etc. |
adm_ban | bans the current player in the player’s list from the server – must have admin status of server by using the “admin <password>” command |
adm_ceasefire | pauses or unpauses the game – must have admin status of server by using the “admin <password>” command |
adm_countplayers | shows the number of players on a server and their teams – must have admin status of server by using the “admin <password>” command |
adm_deal | begins a cycle in the player’s list that asks to kick, ban, or next for each player – must have admin status of server by using the “admin <password>” command |
adm_kick | kicks the current player in the player’s list from the server – must have admin status of server by using the “admin <password>” command |
adm_listplayers | lists all players and their ip addresses – must have admin status of server by using the “admin <password>” command |
adm_next | advances to the next player in the player’s list – must have admin status of server by using the “admin <password>” command |
admin <password> | after server has set “tfc_adminpwd”, use this in the in-game console to gain admin status of the server and can use any of the “adm_*” commands |
alias <name> “cmd1; cmd2” | binds commands together in an alias to perform mutiple tasks at the hit of one button |
allowupload | toggles the uploading of local decals and models to the server on/off |
ambient_fade 100 | sets the distance at which ambient sounds fade away |
ambient_level 0.300 | sets the sound level for ambient sounds |
appenddemo <demoname> | records a demo and appends it to the demo file in existence at Half-Life/Valve/demo.dem |
autosave | enables autosave feature |
begin | |
bgetmod | requests batch mod status |
bgetsv | requests batch server list |
bgmbuffer 4096 | sets the CD audio buffer size |
bgmvolume 0 | toggles CD audio on/off- * 1 is ‘on’, 0 is ‘off’ |
bind <key> <command> | combines a <key> with a command or alias |
bottomcolor 6 | sets the bottom color of the player model |
brightness 1 | enables glare reduction – *the higher the value, the brighter it gets |
build | displays the build menu to choose from sentry or dispenser – *engineer class only |
c_maxdistance 200 | sets the maximum distance of the chase cam |
c_maxpitch 90 | sets the maximum pitch of the chase cam |
c_maxyaw 135 | sets the maximum yaw of the chase cam |
c_minidistance 30 | sets the minimum distance of the chase cam |
c_minpitch 0 | sets the minimum pitch of the chase cam |
c_minyaw -135 | sets the minimum yaw of the chase cam |
cam_command 0 | toggles chase cam commands on/off – * 1 is ‘on’, 0 is ‘off’ |
cam_contain 0 | toggles chase cam auto-contain in current room on/off – * 1 is ‘on’, 0 is ‘off’ |
cam_idealdist 64 | sets the preferred distance from the player model to the chase cam – *works only if thirdperson is activated |
cam_idealpitch 0 | sets the preferred pitch for the chase cam – *works only if thirdperson is activated |
cam_idealyaw 90 | sets the preferred yaw for the chase cam – *works only if thirdperson is activated |
cam_snapto 0 | sets the preferred snap interval for the chase cam – *works only if thirdperson is activated |
cancelselect | cancels selection |
cd | controls CD audio – * i.e., ‘cd stop’ stops the cd play, ‘cd loop X’ plays track X using tracks 1-16 |
centerview | centers the players view |
changeclass | displays the change class menu |
changeteam | displays the team change menu |
chase_back 100 | sets the preferred chase cam distance from the player when backing up |
chase_right 0 | sets the preferred offset to the side for the chase cam |
chase_up 16 | sets the preferred offset up for the chase cam |
cl_adaptive | displays time, dropped packet %, average latency, up/down rates, and frames per second (FPS) |
cl_allow_download 0 | toggles download of maps, models and decals when joining a server – * 1 is ‘on’, 0 is ‘off’ |
cl_allow_upload 0 | toggles upload of maps, models and decals when joining a server – * 1 is ‘on’, 0 is ‘off’ |
cl_allowdownload 0 | toggles download of maps, models and decals when joining a server – * 1 is ‘on’, 0 is ‘off’ |
cl_allowupload 0 | toggles upload of maps, models and decals when joining a server – * 1 is ‘on’, 0 is ‘off’ |
cl_anglespeedkey 0.670 | sets the speed that the direction keys change the view angle |
cl_appendmixed 0 | toggles the forcing the playing of mixed sounds as sequential sounds instead – * 1 is ‘on’, 0 is ‘off’ |
cl_backspeed 400 | sets the backup speed of a player – number can only go as fast as a particular server allows |
cl_bitcounts | shows list of bits received for each player, with delta values |
cl_bob 0.010 | sets the amount that the view bobs while the player is running |
cl_bobcycle 0.800 | sets how frequently the view of a player bobs while running |
cl_bobup 0.500 | sets the amount that the view of a player bobs while running |
cl_download_ingame 0 | toggles downloads of models and decals during a game – * 1 is ‘on’, 0 is ‘off’ |
cl_download_max 0 | sets the maximum number of files downloaded from a server |
cl_downloadinterval 1 | sets the minimum time in between downloads from a server |
cl_forwardspeed 400 | sets the forward speed of a player – *can only go as fast as the server allows |
cl_gaitestimation 1 | enables estimated player stepping motion |
cl_gg 0 | toggles game gauge mode – * 1 is ‘on’, 0 is ‘off’ |
cl_himodels | toggles higer quality player models – * 1 is ‘on’, 0 is ‘off’ |
cl_messages | shows server messages |
cl_movespeedkey 0.300 | sets movement speed for keyboard use |
cl_nodelta | toggles delta compression – * 1 is ‘on’, 0 is ‘off’ |
cl_nopred 0 | toggles client-side prediction – * 1 is ‘on’, 0 is ‘off’ |
cl_pitchdown <angle> | sets the maximum angle to look down – *default is 89 |
cl_pitchspeed 225 | sets the speed at which the pitch changes |
cl_pitchup <angle> | sets the maximum angle to look up – *default is 89 |
cl_pred_fraction 0.5 | sets the client-side prediction faction – *closer to 1.0 is more prediction |
cl_pred_link 1 | sets the client-side prediction link value |
cl_pred_maxtime 255 | sets the maximum client-side prediction time |
cl_predict_players 1 | toggles prediction of other players – * 1 is ‘on’, 0 is ‘off’ |
cl_print_custom | displays loaded custom .wad files or decals |
cl_resend 3 | sets the resend count |
cl_rollangle 2 | sets the view tilt angle for roll motion |
cl_rollspeed 200 | sets the view tilt speed |
cl_shownet 0 | toggles the display of network packet numbers – * 1 is ‘on’, 0 is ‘off’ |
cl_showsizes 0 | toggles the display of network packet size graph – * 1 is ‘on’, 0 is ‘off’ |
cl_sidespeed 400 | sets the strafing speed of a player |
cl_skycolor_b 0 | sets the blue component of the sky color |
cl_skycolor_g 0 | sets the green component of the sky color |
cl_skycolor_r 0 | sets the red component of the sky color |
cl_skyname <name> | sets the sky pattern – * such as ‘cl_skyname desert’ |
cl_skyvec_x 0 | sets the sky pattern position x-coordinate |
cl_skyvec_y 0 | sets the sky pattern position y-coordinate |
cl_skyvec_z 0 | sets the sky pattern position z-coordinate |
cl_slist 10 | sets the number of servers in the serverlist |
cl_solid_players 1 | toggles solid player models – * 1 is ‘on’, 0 is ‘off’ |
cl_timeout 305 | sets the inactivity time brfore a client times out |
cl_upload_max 0 | sets the maximum number of files a client can upload to a server |
cl_upspeed 320 | sets the speed of a player when he climbs up |
cl_usr | displays user HUD information |
cl_view | displays list of current on-screen entities |
cl_waterdist 4 | sets the underwater distance |
cl_yawspeed 210 | sets the turning speed – * only will go as fast as a server allows |
clear | clears the console screen |
clearlist | clears the server list |
clientport 27005 | sets the port that the client will use to connect to a server |
cmd | can use this in conjunction with a command |
con_notifytime 4 | sets client notification time |
connect <ip address> | connects to a server with the used ip address |
contimes <n> | shows n overlay lines – * n = 4 to 64 |
coop 0 | toggles cooperatice play mode – * 1 is ‘on’, 0 is ‘off’ |
crc <mapname> | displays the crc value for the map at maps\<mapname>.bsp |
crosshair 0 | toggles the crosshair on/off – * 1 is ‘on’, 0 is ‘off’ |
customrsrclist <arg> | issues a resource request |
d_spriteskip | |
dc 0 | toggles the display of the class briefings – * 1 is ‘on’, 0 is ‘off’ |
deathmatch 0 | toggles deathmatch mode – * 1 is ‘on’, 0 is ‘off’ |
default_fov 90 | sets the default field of view in degrees – * smaller number is a smaller angle of view, while a larger number is a larger field of view |
demos | runs a loop of demos set with startdemos |
detdispenser | remotely detonates ammo dispenser – * engineer class only |
discard | drops unusable ammo |
disconnect | disconnects a player from a server |
displaysoundlist 0 | toggles on/off a list of all loaded sounds – * 1 is ‘on’, 0 is ‘off’ |
download | begins downloading files from a server – * only if ‘cl_download_ingame’ is set to 1 |
echo “message” | echos text to the console – * useful for letting a player know that a script or .cfg file was loaded successfully |
edgefriction 2 | sets the amount of friction between players and objects |
enableconsole | enables the console screen |
endmovie | ends a currently ongoing movie |
envmap | creates the 6 .bmp images for sky boxes from the player’s current position |
escape | acts as <ESCAPE> key by hiding the console and cancelling selections |
fakelag 0 | simulates lag – * the higher the number, the more simulated lag |
fakeloss 0 | simulates packet loss – * the higher the value, the more simulated packet loss |
feign | fake death – * spy class only |
firstperson | enables first person viewing of the game |
flaginfo | displays flag status |
flush | flushes the memory and reloads the map |
fly | |
force_centerview | forces the player’s view to look straight ahead |
fps_lan 31 | sets the maximum framerate on a LAN game |
fps_modem 31 | sets the maximum framerate in an internet game |
fps_single 80 | sets the maximum framerate in a single playergame |
fullinfo <complete info string> | displays user information |
fullserverinfo | displays server information |
gamma 3 | sets the gamma level |
getcertificate | gets certificate from WON |
getsv | lists each server’s ip address and the total number of servers |
gg <demoname> | runs the game gauge benchmark using <demoname> – * ‘cl_gg’ must be set to 1 |
gl_affinemodels 0 | |
gl_alphamin 0.250 | sets the minimum alpha blending level |
gl_clear 0 | toggles visual quality – * cracks between textures show when set to 1 |
gl_cull 1 | toggles rendering of visible objects only – * 1 is ‘on’, 0 is ‘off’, and 0 will lower fps |
gl_d3dflip 0 | toggles reversed rendering order for D3D |
gl_dither 1 | toggles dithering – * 1 is ‘on’, 0 is ‘off’ |
gl_dump | lists the data for the video card: vendor, renderer, version, and extensions used |
gl_flipmatrix 0 | toggles special crosshair fix when using the 3DNow! 3Dfx MiniGL – * 1 is ‘on’, 0 is ‘off’ |
gl_keeptjunctions 0 | toggles showing of cracks between textures – * 1 is ‘on’, 0 is ‘off’, with 1 being the better quality and slower fps |
gl_lightholes 0 | toggles light holes – * 1 is ‘on’, 0 is ‘off’ |
gl_log <logfilename> | writes graphic debug messages to <logfilename> |
gl_max_size 256 | sets the maximum texture size |
gl_monolights 0 | toggles a uniform light source with no shadows – * 1 is ‘on’, 0 is ‘off’, and works in OpenGL only |
gl_nobind 0 | toggles the replacement of textures with alphanumeric characters – * 1 is ‘on’, 0 is ‘off’ |
gl_overbright 0 | toggles maximum brightness mode – * 1 is ‘on’, 0 is ‘off’ |
gl_palette_tex 0 | toggles paletted textures – * 1 is ‘on’, 0 is ‘off’ |
gl_picmip 0 | sets the rendering quality – * higher the number is faster but lower quality |
gl_playermip 0 | sets the player rendering quality – * higher the number is faster but lower quality |
gl_polyoffset 4 | sets the polygon offset – try out different values for texture flickering problems |
gl_reporttjunctions 0 | toggles writing T-junction reporting to the console |
gl_round_down 3 | sets the texture rounding down value – * higher the number faster but lower quality |
gl_smoothmodels 0 | toggles model smoothing – * 1 is ‘on’, 0 is ‘off’ |
gl_spriteblend 0 | toggles blending sprite graphics – * 1 is ‘on’, 0 is ‘off’ |
gl_texels | reports the number of texels uploaded to the video card |
gl_texsort 0 | toggles a texel sort – * 1 is ‘on’, 0 is ‘off’ |
gl_texturemode [type] | sets the rendering mode in order from the lowest quality but fastest to highest quality which is slower – * [type] options are: gl_nearest_mipmap_nearest, gl_linear_mipmap_nearest (these two deal with bilinear filtering) and gl_nearest_mipmap_linear, gl_linear_mipmap_linear (which deals with trilinear filtering) |
gl_wateramp 0.300 | |
gl_zmax 4096 | sets the maximum size for the Z-Buffer |
gl_ztrick 1 | toggles the speeding up of 3Dfx rendering – * 1 is ‘on’, 0 is ‘off’ |
god | god mode makes player invincible – * ‘sv_cheats’ must be set to 1 |
graphheight 64 | sets the height of the r_netgraph display |
graphhigh 512 | sets the maximum value of the r_netgraph display |
graphmean 1 | sets the mean value of the r_netgraph display |
graphmedian 128 | sets the median value of the r_netgraph display |
hideconsole | hides the console |
hisound 1 | toggles high-quality sound – * 1=22kHz, 0=11kHz |
hud_centerid 0 | toggles player ID display – * 1 is ‘on’, 0 is ‘off’ |
hud_deathnotice_time 6 | sets how long death messages remain onscreen |
hud_drawhistory_time 5 | sets how long HUD item icons remain onscreen |
hud_fastswitch 0 | toggles fast weapon switching – * 1 is ‘on’, 0 is ‘off’ |
hud_saytext_time 5 | sets how long chat messages remain onscreen |
impulse 100 | enables flashlight |
impulse 101 | gives all weapons and ammo – * ‘sv_cheats’ must be set to 1 |
impulse 201 | sprays logo decal |
interp | enables frame interpolation |
invlast | selects previous item in inventory |
invnext | selects next item in inventory |
invprev | selects previous item in inventory |
ip xxx.xxx.xxx.xxx | sets ip address |
ip_clientport 0 | sets the client port for a TCP/IP game |
ipx_clientport 0 | sets the client port for an IPX game |
joyadvanced 0 | These are Joystick variables. |
joyadvancedupdate | |
joyadvaxisr 0 | |
joyadvaxisv 0 | |
joyadvaxisx 0 | |
joyadvaxisy 0 | |
joyadvaxisz 0 | |
joyforwardsensitivity -1 | |
joyforwardthreshold 0.150 | |
joyname 0 | |
joypitchsensitivity 1 | |
joypitchthreshold 0.150 | |
joysidesensitivity -1 | |
joysidethreshold 0.150 | |
joystick 0 | |
joywwhack1 0 | |
joywwhack2 0 | |
joyyawsensitivity -1 | |
joyyawthreshold 0.150 | |
kill | player suicides to respawn again |
lambert 1.500 | |
lcd_x 0 | may have something to do with lcd display monitors |
lcd_yaw 0 | may have something to do with lcd display monitors |
lightgamma 2.500 | sets the lighting gamma value |
list | lists local servers found after using the ‘slist’ commands |
listdemo <demoname> | lists information about <demoname> |
load <name> | loads a saved game |
loadas8bit 0 | toggles the forcing of 8-bit (lower quality) sounds – * 1 is ‘on’, 0 is ‘off’ |
localinfo | shows local settings |
logos | lists decals |
lookspring 0 | toggles automatic view centering when ‘mlook’ is deactivated – * 1 is ‘on’, 0 is ‘off’ |
lookstrafe 0 | toggles mouse strafing when ‘mlook’ is active – * 1 is ‘on’, 0 is ‘off’ |
m_filter 0 | toggles mouse filtering (smoothing) – * 1 is ‘on’, 0 is ‘off’ |
m_forward | sets the mouse forward speed sensitivity multiplier |
m_pitch 0.022 | sets the mouse pitch (up and down motion) speed sensitivity multiplier – * negative numbers result in an inverted mouselook |
m_side 0.800 | sets the mouse strafing speed sensitivity multiplier |
m_yaw 0.022 | sets the yaw speed sensitivity multiplier |
mcache | lists modem cache contents |
menuselect <x> | selects item <x> from a menu |
messagemode <text> | displays <text> to all other players on a server |
messagemode2 <text> | displays <text> to only other players on same team |
model <modelname> | changes current player model to <modelname> |
motd | displays the Message Of The Day from the server’s motd.txt file |
name <playername> | used to change a player’s name |
netbad | simulates a bad network connection |
netchokeloop 0 | |
netmax | displays maximum packets and game packets |
netusage 0 | toggles a network usage graph – * 1 is ‘on’, 0 is ‘off’ |
new | begins a new singleplayer game |
nextdl | downloads next file |
noclip 0 | if turned on, players can walk through walls – * 1 is ‘on’, 0 is ‘off’, and ‘sv_cheats’ must be set to 1 |
nosound 0 | toggles sound – * 1 is ‘on’, 0 is ‘off’ |
notarget 0 | makes players ignore you – * ‘sv_cheats’ must be set to 1 |
notify | |
pause | pauses a game |
pingservers | displays pings of servers in the serverlist |
pingsv <ip:port> | pings a server at <ip:port> |
play <filename> | plays a .wav designated by <filename> |
playdemo <filename> | plays <filename>.dem at normal speed |
playvol 9 | sets demo playback volume |
pm_nostucktouch 0 | |
pm_nostudio 0 | |
pm_pushfix 0 | |
pm_worldonly 0 | |
pointfile <filename> | loads maps\<filename>.pts |
precache 0 | toggles preloading of all needed files at map start – * 1 is ‘on’, 0 is ‘off’ |
prespawn | |
primegren1 | primes grenade type 1 |
primegren2 | primes grenade type 2 |
protocol | |
ptrack | |
pushlatency -100 | set this number to the inverse of your ping to help latency |
quit | exits to windows without confirmation |
r_decals 250 | sets the maximum number of decals |
r_drawadaptive 0 | |
r_drawentities 0 | toggles drawing player models and sprites – * 1 is ‘on’, 0 is ‘off’ |
r_drawviewmodel 0 | toggles drawing player weapon model – * 1 is ‘on’, 0 is ‘off’ |
r_dynamic 0 | toggles dynamic lighting – * 1 is ‘on’, 0 is ‘off’ |
r_fullbright | toggles maximum brightness in local games only – * 1 is ‘on’, 0 is ‘off’ |
r_glowshellfreq 2.2 | |
r_lightmap <map#> | software rendering mode only – * displays one of four (0,1,2,3) possible lightmaps to view range of switched lights |
r_lightstyle <style#> | software rendering mode only – * displays only specified lighting style for viewing full range of pulsing, blinking, etc. lighting effects |
r_mirroralpha 0 | toggles reflective textures – * 1 is ‘on’, 0 is ‘off’ |
r_mmx 0 | toggles MMX xalculations for MMX cpu’s – * 1 is ‘on’, 0 is ‘off’ |
r_netgraph 0 | toggles graph of network conditions – *0 is ‘off’, 1 shows green = good, yellow = bad, red = horrible, 2 shows packetsize |
r_norefresh 0 | toggles clearing HUD and console before redrawing – * 1 is ‘on’, 0 is ‘off’ |
r_novis 0 | toggles drawing underwater polygons – * 1 is ‘on’, 0 is ‘off’, ‘r_wateralpha’ must be set to 1 |
r_shadows 0 | toggles players’ shadows – * 1 is ‘on’, 0 is ‘off’ |
r_speeds 0 | toggles average fps, draw speed and polygon info – * 1 is ‘on’, 0 is ‘off’, very useful when making maps |
r_traceglow 0 | toggles inclusion of monsters in glow sprite occlusion checking – * 1 is ‘on’, 0 is ‘off’ |
r_wadtextures 0 | |
r_wateralpha 0 | toggles alpha blending underwater – * 1 is ‘on’, 0 is ‘off’, ‘r_novis’ must be set to 1 |
rate 5000 | sets client data rate – * 1000 – 5000 for modems, and 10000+ for LAN |
reconnect | reconnects to the current server |
record <filename> | begins to record a demo and saves it to Half-Life\Valve\<filename>.dem |
removedemo <demo> <sgmt> | removes a segment <sgmt> from <demo> |
resourcelist | lists all loaded resources |
resources | lists loaded decals |
retry | tries four more times to connect to a server that has already failed four connect attempts |
room_delay 0.3 | 3D sound setting |
room_dlylp 2 | 3D sound setting |
room_feedback 0.42 | 3D sound setting |
room_left 0 | 3D sound setting |
room_lp 0 | 3D sound setting |
room_mod 0 | 3D sound setting |
room_off 0 | 3D sound setting |
room_refl 0 | 3D sound setting |
room_refl 0 | 3D sound setting |
room_rvblp 0 | 3D sound setting |
room_size 0 | 3D sound setting |
room_type 20 | 3D sound setting |
s_2dvolume 1 | maximum volume at which 2D sounds are played – * range from 0 to 1.0 |
s_a3d 0.000000 | toggles A3D support – * 1 is ‘on’, 0 is ‘off’ |
s_automax_distance 30 | sets the distance for maximum sound volume |
s_automin_distance 2 | sets the distance for minimum sound volume |
s_blipdir 0 | |
s_bloat 2.0 | bloat factor for polygons in A3D 2.0 only |
s_buffersize 65536 | sets the buffer size |
s_disable_a3d 0 | toggles disabling a3D – * 1 is ‘on’, 0 is ‘off’ |
s_distance 60 | adjust the ratio of game units to meters, affecting velocity, positioning and distance – * higher the number, the closer everything gets in audio terms – range from 0 to infinity |
s_doppler 0.0 | adjusts the doppler – * 1 is ‘on’, 0 is ‘off’, range from 0 to 10, and is very sensitive |
s_eax 0 | toggles EAX support – * 1 is ‘on’, 0 is ‘off’ |
s_enable_a3d | enables A3D support |
s_geometry 0 | toggles geometry rendering in A3D 2.0 only – * 1 is ‘on’, 0 is ‘off’ |
s_leafnum 0 | |
s_materials 0 | |
s_max_distance 1000 | maximum distance from the listener before rolloff is no longer applied – * valid range from ‘s_min_distance’ to infinity |
s_min_distance 5 | minimum distance a source will be from the listener before rolloff is applied – * range from 0 to ‘s_max_distance’ |
s_numpolys 200 | maximum polygons to be rendered in A3D 2.0 only – setting this to 0 is the same as turning off ‘s_geometry’ – * range from 0 to infinity |
s_occfactor 0.250 | transmission value of material – the smaller the number, the less sound passes through material – * range from 0 to 1.0 |
s_occlude 0 | toggles sound passing throug material (occlusions) in A3D 2.0 only – * 1 is ‘on’, 0 is ‘off’ |
s_polykeep 1000000000 | |
s_polysize 10000000 | |
s_refdelay 4 | delays between a source and its closest reflection in A3D 2.0 only – higher the delay, the more time it takes between when the source and its first reflection is played – * range from 0 to 100 |
s_refgain 0.4 | adjusts the gain on each reflection in A3D 2.0 only, where the effects of distance are increased: high frequencies are filtered and volume lowered – * range from 0 to 10 |
s_rolloff 1.0 | |
s_showtossed 0 | |
s_usepvs 0 | |
s_verbwet 0.25 | controls the wet/dry mix of reverb for A3D only – higher the number, the more wet the sounds – * range from 0 to 1.0 |
save | save current game in single player only |
saveme | calls for a medic |
say “message” | chat with all other players on a server |
say_team “message” | relay a message to only your teammates |
scr_centertime 2 | sets how long server messages remain on the screen |
scr_connectmsg “msg” | displays “msg” in screen’s lower left |
scr_connectmsg1 “msg” | displays “msg” 1 in screen’s lower left |
scr_connectmsg2 “msg” | displays “msg” 2 in screen’s lower left |
scr_conspeed 600 | sets the console scroll speed |
scr_ofsx 0 | sets the screen message offset |
scr_ofsy 0 | sets the screen message offset |
scr_ofsz 0 | sets the screen message offset |
scr_printspeed 7 | sets the screen message print speed |
scr_transparentui 1 | |
screenshot | captures the screen and saves it in the Half-Life/Valve directory |
sensitivity 9 | sets the sensitivity of the mouse |
servercfgfile | sets the sercer config file – * default is server.cfg |
serverinfo | displays the server infromation |
serverprofile <profile string> | sets the server profile |
setdemoinfo <demo> <sgmt> info | adds information to a demo, such as a text title, play ‘tracknum’, fade <in/out> or <fast/slow> |
setinfo | – * i.e., ‘setinfo “ts” “0”‘ or ‘setinfo “dc” “0”‘ |
setinfo tf_id <Battle ID> | sets the tfc clan battle id |
sfeign | fakes death – * spy class only |
shortname | displays client’s name |
showdrop 0 | toggles the display of dropped packets – * 1 is ‘on’, 0 is ‘off’ |
showinfo 0 | toggles display of all packets – * 1 is ‘on’, 0 is ‘off’ |
showpackets 0 | toggles network packet info display – * 1 is ‘on’, 0 is ‘off’ |
showpause 0 | toggles pause of graphic display – * 1 is ‘on’, 0 is ‘off’ |
showram 0 | toggles display of available ram – * 1 is ‘on’, 0 is ‘off’ |
showtriggers 0 | toggles display of map trigger entities – * 1 is ‘on’, 0 is ‘off’ |
sizedown | decreases screen size and increases fps |
sizeup | increases screen size and decreases fps |
skill 1 | sets the skill level in singleplayer and coop mode |
skin 0 | sets the model skin |
skipdl | skips the current download and moves on to the next, if any exist |
skipul | skips the current upload and moves to the next, if any exist |
slist | searches for local servers – * use ‘list’ to display this list |
slot1 | select weapon group 1 (or menu item 1) see ‘use’ |
slot2 | select weapon group 2 (or menu item 2) see ‘use’ |
slot3 | select weapon group 3 (or menu item 3) see ‘use’ |
slot4 | select weapon group 4 (or menu item 4) see ‘use’ |
slot5 | select weapon group 5 (or menu item 5) see ‘use’ |
slot6 | select weapon group 6 (or menu item 6) see ‘use’ |
slot7 | select weapon group 7 (or menu item 7) see ‘use’ |
slot8 | select weapon group 8 (or menu item 8) see ‘use’ |
slot9 | select weapon group 9 (or menu item 9) see ‘use’ |
slot10 | select weapon group 10 (or menu item 10) see ‘use’ |
snapshot | takes a screenshot |
snapto | |
snd_noextraupdate 0 | toggles extra sound system updates – * 1 is ‘on’ and only use if having problems, 0 is ‘off’ |
snd_show 0 | toggles the display of which sounds are being played – * 1 is ‘on’, 0 is ‘off’ |
soundfade <parameter> | sets the soundfade parameters – *<param> = <%><hold>[<out><in>] |
soundinfo | displays the number of stereo channels, samples, samplebits, speed DMA, and sound channels |
soundlist | displays a list of all loaded sounds |
spawn | spawns a player back into the game |
speak <message> | to say something over the intercom – * try: hello, #000000, mesa, you, go alert |
special | displays the special menu for each class |
spectator 0 | toggles entering a game as a spectator – * 1 is ‘on’, 0 is ‘off’ – spectator mode does not currently work |
startdemos | begins playing demos in a loop |
startmovie <filename> | plays a movie |
stop | stops the recording of a demo |
stopdemo | stop the playing of a demo |
stopsound | stops playing the current sound |
suitvolume 0.220000 | sets the volume of the HEV suit |
swapdemo <demo> <seg> <seg> | swaps two segments’ positions inside a demo |
tell <message> | speks a message |
texgamma 2 | possibly sets the gamma of the text? |
tf_weapon_ac | selects assault cannon weapon – * hw class only |
tf_weapon_autorifle | selects autorifle weapon – * sniper class only |
tf_weapon_axe | selects crowbar – *sniper, soldier, demoman, hw, and pyro classes only |
tf_weapon_flamethrower | selects flamethrower – * pyro class only |
tf_weapon_gl | selects grenade launcher – * demo class only |
tf_weapon_ic | selects incendiary cannon – * pyro class only |
tf_weapon_knife | selects knife – * spy class only |
tf_weapon_medikit | selects medkit – * medic class only |
tf_weapon_ng | selects nailgun – * sniper and scout classes only |
tf_weapon_pl | selects pipe launcher – * demo class only |
tf_weapon_railgun | selects railgun – * engineer class only |
tf_weapon_rpg | selects rocket launcher – * soldier class only |
tf_weapon_shotgun | selects single-barrel shotgun – * scout, soldier, demoman, medic, hw, and pyro classes only |
tf_weapon_sniperrifle | selects sniper rifle – * sniper class only |
tf_weapon_spanner | selects the spanner/wrench – * engineer class only |
tf_weapon_superng | selects the super nailgun – * medic class only |
tf_weapon_supershotgun | selects double-barrel shotgun – * soldier, medic, hw, spy, and engineer classes only |
tf_weapon_tranq | selects the tranquilizer gun – * spy class only |
thirdperson | enables third-person view |
throwgren | throws the grenade type last primed with ‘primegren1’ or ‘primegren2’ |
timedemo <demoname> | plays <demoname>.dem at max fps and reports average fps |
timerefresh | player spins in plave and reports average fps for the spinning view |
toggleconsole | toggles the console screen – * usually bound to ‘~’ |
topcolor 30 | sets the model top color |
traceralpha 0.500 | sets tracer bullet alpha component |
tracerblue 0.400 | sets tracer bullet blue component |
tracergreen 0.800 | sets tracer bullet green component |
tracerlength 0.800 | sets the tracer bullet length |
traceroffset 30 | sets the tracer bullet offset |
tracerred 0.800 | sets the tracer bullet red component |
tracerspeed 6000 | sets the tracer bullet speed |
unbind <key> | removes binding to key <key> |
unbindall | removes all key bindings |
upload | uploads files to a server |
uprate | displays the transmission rate to a server |
use <item> | uses an item or weapon, such as ‘use weapon_crowbar’ |
user <name/id#> | lists model color, name, rate, and model for specified user |
v_centermove 0.150 | |
c_centerspeed 500 | |
v_dark 0 | |
v_kickpitch 0.600 | sets the amount player view pitch changes when player is hit |
v_kickroll 0.600 | sets the amount player view roll changes when player is hit |
v_kicktime 0.500 | sets the duration of player view pitch and roll when player is hit |
version | gives build version and date it was installed |
vid_config_x 800 | sets horizontal screen resolution |
vid_config_y 600 | sets vertical screen resolution |
vid_d3d 0 | toggles Direct3D support – * 1 is ‘on’, 0 is ‘off’ |
vid_describemode | displays video mode settings |
vid_mode 0 | sets video mode |
vid_nopageflip 0 | toggles disabling video page flipping – * 1 is ‘on’, 0 is ‘off’ |
vid_stretch_by_2 | enables video stretching (for interlaced display) |
vid_wait 0 | toggles video sync – * 1 is ‘on’, 0 is ‘off’ |
viewframe | enables wire-frame display – * OpenGL only |
viewmodel | enables model display |
viewnext | selects next model |
viewprev | selects previous model |
viewsize 120 | sets view size |
violence_ablood 0 | toggles blood – * 1 is ‘on’, 0 is ‘off’ |
violence_agibs 0 | toggles gibs – * 1 is ‘on’, 0 is ‘off’ |
violence_hgibs 0 | toggles gibs – * 1 is ‘on’, 0 is ‘off’ |
volume 1.0 | sets game volume |
wait | pauses for 1 tick during running an alias or script |
waterroom_type 14 | |
wc | |
weapon_357 | weapon name for .357 magnum – * for example, ‘use weapon_357’ |
weapon_9mmAR | weapon name for .9mm assault rifle – * i.e., ‘use weapon_9mmAR’ |
weapon_9mmhandgun | weapon name for .9mm pistol – * i.e., ‘use weapon_9mmhandgun’ |
weapon_crossbow | weapon name for crossbow – * i.e., ‘use weapon_crossbow’ |
weapon_crowbar | weapon name for crowbar – * i.e., ‘use weapon_crowbar’ |
weapon_egon | weapon name for egon gun – * i.e., ‘use weapon_egon’ |
weapon_gauss | weapon name for gauss gun – * i.e., ‘use weapon_gauss’ |
weapon_handgrenade | weapon name for handgrenade – * i.e., ‘use weapon_handgrenade’ |
weapon_hornetgun | weapon name for hornet gun – * i.e., ‘use weapon_hornetgun’ |
weapon_rpg | weapon name for rocket launcher – * i.e., ‘use weapon_rpg’ |
weapon_satchel | weapon name for satchel charge – * i.e., ‘use weapon_satchel’ |
weapon_shotgun | weapon name for shotgun – * i.e., ‘use weapon_shotgun’ |
weapon_snark | weapon name for snarks – * i.e., ‘use weapon_snark’ |
weapon_tripmine | weapon name for tripwire mines – * i.e., ‘use weapon_tripmine’ |
zoom_sensitivity_ratio 1.200 | sets mouse sensitivity while using weapon zoom |
developer 0 | toggles on/off special developer debug console messages – * 1 is ‘on’, 0 is ‘off’ |
entities | lists currently loaded entities |
hpkextract <filename> [all|1 idx] | extracts files from hpk file – * opts = <hpkname> [all | single index] |
hpklist <hpkfilename> | lists the files in <hpkfilename> |
hpkremove <name> <index> | removes files from <hpkfilename> |
hpkval <filename> | displays the checksum value for <hpkfilename> |
addip <min> <ipaddress> | adds an ip address to the filterban list – * use 0 minutes to make the addition permanent |
banid <minutes> <uniqueid> | bans a player from a server using their uniqueid – get this unique id from the “users” command – 0 minutes is a permanent ban – **Version 4.0.1.3+ only |
banid <minutes> <uniqueid> kick | bans AND kicks a player from a server using their uniqueid – get this unique id from the “users” command – 0 minutes is a permanent ban – **Version 4.0.1.3+ only |
changelevel <mapname> | changes the map and maintains client connections |
changelevel2 <mapname> | continues the current game on a new map |
cmdlist | lists all of the console commands – * if you type ‘cmdlist a’, it will only list those commands that begin with the letter a, and so on – also, ‘cmdlist log logfile writes the list to C:\logfile |
cr_demoman # | sets the number of demomen allowed on a team |
cr_engineer # | sets the number of engineers allowed on a team |
cr_hw # | sets the number of hw’s allowed on a team |
cr_medic # | sets the number of medics allowed on a team |
cr_pyro # | sets the number of pyros allowed on a team |
cr_sniper # | sets the number of snipers allowed on a team |
cr_soldier # | sets the number of soldiers allowed on a team |
cr_spy # | sets the number of spies allowed on a team |
cvarlist | lists all the console variables in the console – * ‘cvar log filename’ will write this list to the file C:\filename |
decalfrequency <seconds> | sets how frequently players can display their logo – * default is 30 |
dropclient | disconnects a client from a server |
exec <filename> | executes a script of .cfg file |
exit | closes a game or dedicated server program to windows without confirmation |
filterban 0 | toggles ip banning – * 1 is ‘on’, 0 is ‘off’ |
heartbeat | sends a heartbeat signal to the master server to “remind” the master server that your server is still online and available |
host_framerate 0 | sets the speed that the host/server interacts with the game |
host_killtime 0 | sets a time delay before killing the server |
hostname <name> | sets the server hostname |
hostport 27015 | sets connection port for the server |
info <userid> | lists info on a player |
ip_hostport 0 | sets the server port for a TCP/IP game |
ipx_serverport 0 | sets the server port for an IPX game |
keys | shows the CD key info |
kick <player> | kicks a player from a server using their name |
kick # <keys#> | kicks a player from a server using their id keys # – get this # from using the “keys” command |
kick # <userid> | kicks a player from a server using their userid – get the userid from using the “users” command – **Version 4.0.1.3+ only |
killserver | shuts down the server |
listid | lists the uniqueid’s in the banlist |
listip | lists the ip addresses in the filterban list |
log on log off | toggles logging |
logaddress <ip> <port> | sets the address for logfile when logging to a remote machine |
lservercfgfile | sets the listen server config file – default is listenserver.cfg |
map <mapname> | changes the map running on server and disconnects currently connected players |
mapcyclefile 0 | specifies the name of the list of maps to cycle through on a server – * default is ‘mapcycle.txt’ |
maps <substring> | lists maps containing <substring> |
maxplayers 16 | sets maximum number of clients allowed on a server |
motd_display_time 8 | sets the amount of time that the motd will remain displayed on players’ screens |
mp_autocrosshair 0 | toggles the use of autoaim crosshairs – * 1 is ‘on’, 0 is ‘off’ |
mp_decals 300 | sets the maximum number of decals to be displayed at a time |
mp_falldamage 0 | toggles realistic fall damage – * 1 is ‘on’, 0 is ‘off’ |
mp_flashlight 0 | toggles use of flashlight for clients – * 1 is ‘on’, 0 is ‘off’ |
mp_footsteps 0 | toggles footstep sounds – * 1 is ‘on’, 0 is ‘off’ |
mp_forcerespawn 0 | toggles forcing clients to immediately respawn when killed – * 1 is ‘on’, 0 is ‘off’ |
mp_fraglimit 40 | sets number of frags that changes maps when reached |
mp_friendlyfire 0 | toggles friendly fire damage from teammates – * 1 is ‘on’, 0 is ‘off’ |
mp_logecho 0 | toggles logging of echo commands – * 1 is ‘on’, 0 is ‘off’ |
mp_logfile 0 | toggles logging during multiplayer games – * 1 is ‘on’, 0 is ‘off’ |
mp_teamlist <teamname/modelname; teamname/modelname> | sets the teamnames and models used for the teams in teamplay mode |
mp_teamplay 21 | set the flag number (such as 21 listed here) to enable teamplay with that flag number’s corresponding actions |
mp_timelimit 25 | sets the time in minutes between map changes |
mp_weaponstay 0 | toggles whether weapons remain after a player picks them up – * 1 is ‘on’, 0 is ‘off’ |
password <pass> | sets private server password |
path | displays current search path |
pausable 0 | toggles whether or not clients can pause a server game – * 1 is ‘on’, 0 is ‘off’ |
ping | displays pings of all clients |
port 27015 | sets the defualt server connection port |
quit | exits to windows without confirmation |
rcon <password> rcon <command> | remote console command of a server – * <password> must be given first by rcon client before any commands will be accepted by the server |
rcon_address <ip addy> | sets the rcon ip address |
rcon_password <pass> | sets the rcon password |
rcon_port 27015 | sets the rcon console port |
registered 0 | |
reload | reloads current map |
removeid <uniqueid> | removes uniqueid from being banned on a server – **Version 3.0.1.3 / 4.0.1.3+ only |
removeip <ip addy> | removes ip address from the filterban list |
restart | restarts the current map and cleans the slate |
setmaster <ip or hostname> | sets the master server – * use either an ip addy or a hostname |
stuffcmds | used to initialize client console commands from server and restarts server and then does some funky thing to the server display |
sv_accelerate 10 | sets the player acceleration for a server |
sv_aim 0 | toggles auto-aim for clients – * 1 is ‘on’, 0 is ‘off’ |
sv_airaccelerate 10 | sets the movement speed while player is in the air |
sv_airmove 0 | toggles clients ability to move in the air |
sv_allow_download | enables ability of clients to download maps and decals |
sv_allow_upload | enables ability of clients to upload models and decals |
sv_allowdownload 0 | toggles the ability of clients to download maps and decals – * 1 is ‘on’, 0 is ‘off’ |
sv_allowupload 0 | toggles the ability of clients to upload models and decals – * 1 is ‘on’, 0 is ‘off’ |
sv_bounce 0 | toggles bounce pads – * 1 is ‘on’, 0 is ‘off’ |
sv_challengetime 15 | sets the time allowed for clients to connect to a game |
sv_cheats 0 | toggles cheats – * 1 is ‘on’, 0 is ‘off’ |
sv_clienttrace 3.5 | sets the client bounding box for collisions |
sv_clipmode 0 | toggles client clipping mode – * 1 is ‘on’, 0 is ‘off’ |
sv_friction 4 | sets friction |
sv_gravity 800 | sets level of in-game gravity |
sv_idealpitchscale 0.800 | sets the pitch preference |
sv_lan 0 | toggles LAN server mode – * 1 is ‘on’, 0 is ‘off’ |
sv_language 0 | sets language |
sv_logrelay | |
sv_maxrate 5000 | sets the maximum data rate allowed on a server – good for HPB only servers – **Version 3.0.1.3/4.0.1.3+ only |
sv_maxspectators 8 | sets the maximum number of spectators – spectator mode does not currently work |
sv_maxspeed 500 | sets the maximum player speed for all clients |
sv_maxvelocity 2000 | sets the maximum velocity |
sv_minrate 8000 | sets the minimum data rate allowed on a server – good for LPB only servers – **Version 3.0.1.3/4.0.1.3+ only |
sv_netsize 0 | sets the maximum network packet size – * 0 = auto |
sv_newunit 0 | |
sv_password 0 | sets a password for clients to enter a server |
sv_print_custom | gives me SZ_Overflow error and then exits server |
sv_sendvelocity 1 | |
sv_showcmd 0 | |
sv_skyname 0 | sets the sky texture |
sv_smartdelta 1 | |
sv_spectalk 1 | toggles allowing spectator clients to chat – * 1 is ‘on’, 0 is ‘off’ – spectator mode does not currently work |
sv_spectator_password 0 | sets a password for clients to enter spectator mode – spectator mode does not currently work |
sv_spectatormaxspeed 500 | sets the maximum movement speed of spectators – spectator mode does not currently work |
sv_stepsize 18 | sets monster and player auto step-up size – * larger values allows auto-climbing of steeper slopes |
sv_stopspeed 100 | speed at which the player stops when running forward, back, left or right |
sv_timeout 65 | sets the timeout inactivity limit |
sv_type | enables server cpu and os type to be given out on server queries |
sv_upload_maxsize 0 | sets the maximum upload file size |
sv_wateraccelerate 10 | sets the in-water acceleration of clients |
sv_wateramp 0 | |
sv_waterfriction 1 | sets friction underwater |
sv_zmax 4096 | sets the maximum zbuffer size |
status | lists each client and the following info for each client: user#, frags, name, framerate, latency, ping, packet drop % |
team 0 | toggles team mode – * 1 is ‘on’, 0 is ‘off’ |
team1_color <color> | sets team1 color |
team1_model <model> | sets team1 model |
team1_name <name> | sets team1 name |
team1_skin <skin> | sets team1 skin |
team2_color <color> | sets team2 color |
team2_model <model> | sets team2 model |
team2_name <name> | sets team2 name |
team2_skin <skin> | sets team2 skin |
tfc_adminpwd <password> | sets the tfc admin password – *use “admin <password” in the in-game console to take rcon of server |
tfc_autoteam 0 | toggles auto-team selection – * 1 is ‘on’, 0 is ‘off’ |
tfc_balance_scores 0 | toggles team balancing by score – * 1 is ‘on’, 0 is ‘off’ |
tfc_balance_teams 0 | toggles team balancing by number of players – * 1 is ‘on’, 0 is ‘off’ |
tfc_birthday | toggles birthday mode (explosives appear as presents) – * 1 is ‘on’, 0 is ‘off’ |
tfc_clanbattle 0 | toggles tfc clan battle (tournament) mode – * 1 is ‘on’, 0 is ‘off’ |
tfc_clanbattle_ceasefire 0 | toggles ceasefire mode – * 1 is ‘on’, 0 is ‘off’, ‘tfc_clanbattle’ must be set to 1 |
tfc_clanbattle_locked 0 | toggles locked (play) mode – * 1 is ‘on’, 0 is ‘off’, ‘tfc_clanbattle’ must be set to 1 |
tfc_clanbattle_prematch 0 | toggles prematch (practice) mode – * 1 is ‘on’, 0 is ‘off’, ‘tfc_clanbattle’ must be set to 1 |
tfc_fragscoring 0 | toggles inclusion of frags in team score total – * 1 is ‘on’, 0 is ‘off’ |
tfc_respawndelay 0 | sets respawn delay in tfc games |
tfc_spam_limit 20 | sets number of messages per time period that will cause spamming penalty |
tfc_spam_penalty1 8 | sets spam penalty level 1 |
tfc_spam_penalty2 2 | sets spam penalty level2 |
users | lists all players with their corresponding userid’s (#’s generated by server) and uniqueid’s (id # unique per cd key and assigned by WON) – **Version 3.0.1.3/4.0.1.3+ only |
writeid | writes unique id’s to banned.cfg – **Version 3.0.1.3/4.0.1.3+ only |
writeip | writes ip addresses to listip.cfg |